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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceProperty
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include | #include "GameFramework/InputDeviceProperties.h" |
UFUNCTION (BlueprintNativeEvent, Category="InputDevice")
void EvaluateDeviceProperty
(
const FPlatformUserId PlatformUser,
const FInputDeviceId DeviceId,
const float DeltaTime,
const float Duration
)
Remarks
Evaluate this device property for a given duration. If overriding in Blueprints, make sure to call the parent function! A pointer to the evaluated input device property.
Parameters
| Name | Description |
|---|---|
| PlatformUser | The platform user that should receive this device property change |
| DeltaTime | Delta time |
| Duration | The number of seconds that this property has been active. Use this to get things like curve data over time. |