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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceProperty
- UInputDeviceProperty::ApplyDeviceProperty()
- UInputDeviceAudioBasedVibrationProperty::ApplyDeviceProperty()
- UInputDeviceTriggerEffect::ApplyDeviceProperty()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include | #include "GameFramework/InputDeviceProperties.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDeviceProperties.cpp |
UFUNCTION (Category="InputDevice")
virtual void ApplyDeviceProperty
(
const FPlatformUserId UserId,
const FInputDeviceId DeviceId
)
Remarks
Apply the device property from GetInternalDeviceProperty to the given platform user. Note: To remove any applied affects of this device property, call ResetDeviceProperty.
Parameters
| Name | Description |
|---|---|
| UserId | The owning Platform User whose input device this property should be applied to. |