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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceLibrary.h |
| Include | #include "GameFramework/InputDeviceLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InputDeviceLibrary.cpp |
UFUNCTION (BlueprintPure,
Meta=(DisplayName="Not Equal (InputDeviceId)", CompactNodeTitle="!=", ScriptMethod="NotEqual", ScriptOperator="!=", Keywords="!= not equal"),
Category="PlatformInputDevice")
static bool NotEqual_InputDeviceId
(
FInputDeviceId A,
FInputDeviceId B
)
Remarks
Returns true if InputDeviceId A is not equal to InputDeviceId B (A != B)