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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceLibrary.h |
| Include | #include "GameFramework/InputDeviceLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InputDeviceLibrary.cpp |
UFUNCTION (BlueprintPure, Category="PlatformInputDevice")
static bool IsUnpairedUserId
(
const FPlatformUserId PlatformId
)
Remarks
Returns true if the given Platform User Id is the user for unpaired input devices on this platform.