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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceLibrary.h |
| Include | #include "GameFramework/InputDeviceLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InputDeviceLibrary.cpp |
UFUNCTION (BlueprintCallable, BlueprintPure, Category="Input Devices",
Meta=(ReturnDisplayName="Is Valid"))
static bool IsDevicePropertyHandleValid
(
const FInputDevicePropertyHandle & InHandle
)
Remarks
Returns true if the given handle is valid