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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceLibrary.h |
| Include | #include "GameFramework/InputDeviceLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InputDeviceLibrary.cpp |
UFUNCTION (BlueprintPure, Category="PlatformInputDevice")
static FPlatformUserId GetUserForUnpairedInputDevices()
Remarks
Returns the platform user id that is being used for unmapped input devices. Will be PLATFORMUSERID_NONE if platform does not support this (this is the default behavior)