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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceLibrary.h |
| Include | #include "GameFramework/InputDeviceLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InputDeviceLibrary.cpp |
static EInputDeviceConnectionState GetInputDeviceConnectionState
&40;
const FInputDeviceId DeviceId
&41;
Remarks
Gets the connection state of the given input device. The connection state of the given device. EInputDeviceConnectionState::Unknown if the device is not mapped
Parameters
| Name | Description |
|---|---|
| DeviceId | The device to get the connection state of |