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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceLibrary.h |
| Include | #include "GameFramework/InputDeviceLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InputDeviceLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="PlatformInputDevice")
static int32 GetAllInputDevices
(
TArray < FInputDeviceId > & OutInputDevices
)
Remarks
Get all mapped input devices on this platform regardless of their connection state. The number of connected input devices
Parameters
| Name | Description |
|---|---|
| OutInputDevices | Array of input devices to populate |