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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceLibrary.h |
| Include | #include "GameFramework/InputDeviceLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InputDeviceLibrary.cpp |
UFUNCTION (BlueprintPure,
Meta=(DisplayName="Equal (InputDeviceId)", CompactNodeTitle="==", ScriptMethod="Equals", ScriptOperator="==", Keywords="== equal"),
Category="PlatformInputDevice")
static bool EqualEqual_InputDeviceId
(
FInputDeviceId A,
FInputDeviceId B
)
Remarks
Returns true if InputDeviceId A is equal to InputDeviceId B (A == B)