Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UGameUserSettings
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameUserSettings.h |
| Include | #include "GameFramework/GameUserSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameUserSettings.cpp |
UFUNCTION (BlueprintCallable, Category=Settings)
void SetPostProcessingQuality
(
int32 Value
)
Remarks
Sets the post-processing quality (0..4, higher is better)
Parameters
| Name | Description |
|---|---|
| Value | 0:low, 1:medium, 2:high, 3:epic, 4:cinematic (gets clamped if needed) |