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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UGameUserSettings
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameUserSettings.h |
| Include | #include "GameFramework/GameUserSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameUserSettings.cpp |
UFUNCTION (BlueprintCallable, Category=Settings)
void SetFullscreenMode
(
EWindowMode::Type InFullscreenMode
)
Remarks
Sets the user setting for the game window fullscreen mode. See UGameUserSettings::FullscreenMode.