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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UGameUserSettings
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameUserSettings.h |
| Include | #include "GameFramework/GameUserSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameUserSettings.cpp |
virtual bool IsVersionValid&40;&41;
Remarks
Check if the current version of the game user settings is valid. Sub-classes can override this to provide game-specific versioning as necessary. True if the current version is valid, false if it is not