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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UGameUserSettings
Type
typedef TBaseDelegate_OneParam< bool, const FString & > FUpdateGameUserSettingsFileFromCloud
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameUserSettings.h |
| Include | #include "GameFramework/GameUserSettings.h" |
Remarks
We call this to refresh the config file from a listening Cloud subsystem, before we open it.