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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UForceFeedbackEffect
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h |
| Include | #include "GameFramework/ForceFeedbackEffect.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/ForceFeedbackEffect.cpp |
float GetTotalDevicePropertyDuration&40;&41;
Remarks
Returns the longest duration of any active UInputDeviceProperty's that this effect has on it.