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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UForceFeedbackEffect
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h |
| Include | #include "GameFramework/ForceFeedbackEffect.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/ForceFeedbackEffect.cpp |
const TArray< FForceFeedbackChannelDetails > & GetCurrentChannelDetails
&40;
const FPlatformUserId PlatformUser
&41; const
Remarks
Returns the channel details that should currently be used for the given platform. This will return one of the OverridenDetails if the current platform has one specified. If there isn't an override specified, then it will return the generic "ChannelDetails" array.