Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UForceFeedbackAttenuation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackAttenuation.h |
| Include | #include "GameFramework/ForceFeedbackAttenuation.h" |
Syntax
UCLASS (BlueprintType, HideCategories=Object, EditInlineNew, MinimalAPI)
class UForceFeedbackAttenuation : public UObject
Remarks
Wrapper class that can be created as an asset for force feedback attenuation properties which allows reuse of the properties for multiple attenuation components
Variables
| Type | Name | Description | |
|---|---|---|---|
| FForceFeedbackAttenuationSettings | Attenuation |