Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UForceFeedbackAttenuation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackAttenuation.h |
Include | #include "GameFramework/ForceFeedbackAttenuation.h" |
Syntax
class UForceFeedbackAttenuation : public UObject
Remarks
Wrapper class that can be created as an asset for force feedback attenuation properties which allows reuse of the properties for multiple attenuation components
Variables
Type | Name | Description | |
---|---|---|---|
FForceFeedbackAttenuationSettings | Attenuation |