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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UFloatingPawnMovement
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/FloatingPawnMovement.h |
Include | #include "GameFramework/FloatingPawnMovement.h" |
Source | /Engine/Source/Runtime/Engine/Private/FloatingPawnMovement.cpp |
virtual void ApplyControlInputToVelocity
&40;
float DeltaTime
&41;
Remarks
Update Velocity based on input. Also applies gravity.