Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULocalMessage
- UEngineMessage
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/EngineMessage.h |
| Include | #include "GameFramework/EngineMessage.h" |
Syntax
class UEngineMessage : public ULocalMessage
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | EnteredMessage | Message when a new player enters the game. | |
| FString | FailedPlaceMessage | Message displayed in message dialog when player pawn fails to spawn because no playerstart was available. | |
| FString | GlobalNameChange | Message when a player changes their name. | |
| FString | LeftMessage | Message when a player leaves the game. | |
| FString | MaxedOutMessage | Message when player join attempt is refused because the server is at capacity. | |
| FString | NewPlayerMessage | Message when a new player enters the server (if player is unnamed). | |
| FString | NewSpecMessage | Message when a new spectator enters the server (if spectator is unnamed). | |
| FString | SpecEnteredMessage | Message when a new spectator enters the server (if spectator has a player name). |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UEngineMessage
(
const FObjectInitializer& ObjectInitializer |
Overridden from ULocalMessage
| Type | Name | Description | |
|---|---|---|---|
| void | ClientReceive
(
const FClientReceiveData& ClientData |
Send message to client |