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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UEngineMessage
- ULocalMessage::ClientReceive()
- UEngineMessage::ClientReceive()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/EngineMessage.h |
| Include | #include "GameFramework/EngineMessage.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EngineMessage.cpp |
virtual void ClientReceive
(
const FClientReceiveData & ClientData
) const
Remarks
Send message to client