Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCheatManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CheatManager.h |
| Include | #include "GameFramework/CheatManager.h" |
Syntax
static bDebugCapsuleSweepPawn = false;
Remarks
If we should should perform a debug capsule trace for pawns and draw results. Toggled with DebugCapsuleSweepPawn()