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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCheatManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CheatManager.h |
| Include | #include "GameFramework/CheatManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/CheatManager.cpp |
static FDelegateHandle RegisterForOnCheatManagerCreated
&40;
FOnCheatManagerCreated::FDelegate && Delegate
&41;
Remarks
Register a delegate to call whenever a cheat manager is spawned; it will also be called immediately for cheat managers that already exist at this point