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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCheatManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CheatManager.h |
| Include | #include "GameFramework/CheatManager.h" |
UFUNCTION (BlueprintImplementableEvent,
Meta=(DisplayName="Init Cheat Manager", Keywords="Begin Play"))
void ReceiveInitCheatManager()
Remarks
BP implementable event for when CheatManager is created to allow any needed initialization.