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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCheatManager
Syntax
int32 CurrentTraceIndex
Remarks
Index of the array for current trace to overwrite. Whenever you capture, this index will be increased
[Index](API\Runtime\Chaos\Chaos\Index) of the array for current trace to overwrite.
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCheatManager
int32 CurrentTraceIndex
Index of the array for current trace to overwrite. Whenever you capture, this index will be increased
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