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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement: Walking", EditAnywhere, BlueprintReadWrite,
AdvancedDisplay)
uint8 bUseFlatBaseForFloorChecks: 1
Remarks
Performs floor checks as if the character is using a shape with a flat base. This avoids the situation where characters slowly lower off the side of a ledge (as their capsule 'balances' on the edge).