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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
Syntax
uint8 bShrinkProxyCapsule: 1
Remarks
If true, the capsule needs to be shrunk on this simulated proxy, to avoid replication rounding putting us in geometry. Whenever this is set to true, this will cause the capsule to be shrunk again on the next update, and then set to false.