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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement: Physics Interaction", EditAnywhere, BlueprintReadWrite,
Meta=(editcondition="bEnablePhysicsInteraction"))
uint8 bScalePushForceToVelocity: 1
Remarks
If enabled, the applied push force will try to get the physics object to the same velocity than the player, not faster. This will only scale the force down, it will never apply more force than defined by PushForceFactor.