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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement (General Settings)", EditAnywhere, BlueprintReadWrite,
AdvancedDisplay)
uint8 bRequestedMoveUseAcceleration: 1
Remarks
Should use acceleration for path following? If true, acceleration is applied when path following to reach the target velocity. If false, path following velocity is set directly, disregarding acceleration.