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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement: Physics Interaction", EditAnywhere, BlueprintReadWrite,
Meta=(editcondition="bEnablePhysicsInteraction"))
uint8 bPushForceUsingZOffset: 1
Remarks
If enabled, the PushForce location is moved using PushForcePointZOffsetFactor. Otherwise simply use the impact point.