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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
uint8 bNetworkSkipProxyPredictionOnNetUpdate: 1
Remarks
Whether we skip prediction on frames where a proxy receives a network update. This can avoid expensive prediction on those frames, with the side-effect of predicting with a frame of additional latency.