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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement: Walking", EditAnywhere, BlueprintReadWrite)
uint8 bIgnoreBaseRotation: 1
Remarks
Whether the character ignores changes in rotation of the base it is standing on. If true, the character maintains current world rotation. If false, the character rotates with the moving base.