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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
uint8 bEnableServerDualMoveScopedMovementUpdates: 1
Remarks
Optional scoped movement update to combine moves for cheaper performance on the server when the client sends two moves in one packet. Be warned that since this wraps a larger scope than is normally done with bEnableScopedMovementUpdates, this can result in subtle changes in behavior in regards to when overlap events are handled, when attached components are moved, etc.