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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
Syntax
uint8 bEnableScopedMovementUpdates: 1
Remarks
If true, high-level movement updates will be wrapped in a movement scope that accumulates updates and defers a bulk of the work until the end. When enabled, touch and hit events will not be triggered until the end of multiple moves within an update, which can improve performance.