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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement: Jumping / Falling", EditAnywhere, BlueprintReadWrite,
AdvancedDisplay)
uint8 bApplyGravityWhileJumping: 1
Remarks
Apply gravity while the character is actively jumping (e.g. holding the jump key). Helps remove frame-rate dependent jump height, but may alter base jump height.