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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
Syntax
uint8 bAlwaysCheckFloor: 1
Remarks
Whether we always force floor checks for stationary Characters while walking. Normally floor checks are avoided if possible when not moving, but this can be used to force them if there are use-cases where they are being skipped erroneously (such as objects moving up into the character from below).