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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void StartSwimming
&40;
FVector OldLocation,
FVector OldVelocity,
float timeTick,
float remainingTime,
int32 Iterations
&41;
Remarks
Handle start swimming functionality
Parameters
| Name | Description |
|---|---|
| OldLocation | Location on last tick |
| OldVelocity | velocity at last tick |
| timeTick | time since at OldLocation |
| remainingTime | DeltaTime to complete transition to swimming |
| Iterations | physics iteration count |