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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
- UMovementComponent::SlideAlongSurface()
- UCharacterMovementComponent::SlideAlongSurface()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual float SlideAlongSurface
&40;
const FVector & Delta,
float Time,
const FVector & Normal,
FHitResult & Hit,
bool bHandleImpact
&41;
Remarks
Custom version of SlideAlongSurface that handles different movement modes separately; namely during walking physics we might not want to slide up slopes.