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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool ShouldLimitAirControl
(
float DeltaTime,
const FVector & FallAcceleration
) const
Remarks
Returns true if falling movement should limit air control. Limiting air control prevents input acceleration during falling movement from allowing velocity to redirect forces upwards while falling, which could result in slower falling or even upward boosting.