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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
void SetNetworkMoveDataContainer
&40;
FCharacterNetworkMoveDataContainer & PersistentDataStorage
&41;
Remarks
Set custom struct used for client to server move RPC serialization. This is typically set in the constructor for this component and should persist for the lifetime of the component.