Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
void SetMoveResponseDataContainer
&40;
FCharacterMoveResponseDataContainer & PersistentDataStorage
&41;
Remarks
Set custom struct used for server response RPC serialization. This is typically set in the constructor for this component and should persist for the lifetime of the component.