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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent > API/Runtime/Engine/GameFramework/UCharacterMovementComponent/SetGroupsToAvoidMask
- IRVOAvoidanceInterface::SetGroupsToAvoidMask()
- UCharacterMovementComponent::SetGroupsToAvoidMask()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void SetGroupsToAvoidMask
(
int32 GroupFlags
)
Remarks
Store the groups to avoid mask