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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void SetGroundMovementMode
&40;
EMovementMode NewGroundMovementMode
&41;
Remarks
Set movement mode to use when returning to walking movement (either MOVE_Walking or MOVE_NavWalking). If movement mode is currently one of Walking or NavWalking, this will also change the current movement mode (via SetMovementMode()) if the new mode is not the current ground mode.
Parameters
Name | Description |
---|---|
NewGroundMovementMode | New ground movement mode. Must be either MOVE_Walking or MOVE_NavWalking, other values are ignored. |
See Also
GroundMovementMode