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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void ServerSendMoveResponse
&40;
const FClientAdjustment & PendingAdjustment
&41;
Remarks
On the server, sends a packed move response to the client. First the FCharacterMoveResponseDataContainer from GetMoveResponseDataContainer() is filled in with ServerFillResponseData(). Then this data is serialized to a bit stream that is sent to the client via MoveResponsePacked_ServerSend().