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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
virtual void ServerAutonomousProxyTick
&40;
float DeltaSeconds
&41;
Remarks
Special Tick to allow custom server-side functionality on Autonomous Proxies. Called for all remote APs, including APs controlled on Listen Servers such as the hosting player's Character. If full server-side control is desired, you may need to override ControlledCharacterMove as well.