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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement (Rotation Settings)", EditAnywhere, BlueprintReadWrite)
FRotator RotationRate
Remarks
Change in rotation per second, used when UseControllerDesiredRotation or OrientRotationToMovement are true. Set a negative value for infinite rotation rate and instant turns.