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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
- UActorComponent::RegisterComponentTickFunctions()
- UMovementComponent::RegisterComponentTickFunctions()
- UCharacterMovementComponent::RegisterComponentTickFunctions()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void RegisterComponentTickFunctions
(
bool bRegister
)
Remarks
Virtual call chain to register all tick functions
Parameters
| Name | Description |
|---|---|
| bRegister | true to register, false, to unregister |