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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual FVector ProjectLocationFromNavMesh
&40;
float DeltaSeconds,
const FVector & CurrentFeetLocation,
const FVector & TargetNavLocation,
float UpOffset,
float DownOffset
&41;
Remarks
Attempts to better align navmesh walking characters with underlying geometry (sometimes navmesh can differ quite significantly from geometry). Updates CachedProjectedNavMeshHitResult, access this for more info about hits.