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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ProcessLanded
&40;
const FHitResult & Hit,
float remainingTime,
int32 Iterations
&41;
Remarks
Handle landing against Hit surface over remaingTime and iterations, calling SetPostLandedPhysics() and starting the new movement mode.