Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ProcessClientTimeStampForTimeDiscrepancy
&40;
float ClientTimeStamp,
FNetworkPredictionData_Server_Character & ServerData
&41;
Remarks
Processes client timestamps from ServerMoves, detects and protects against time discrepancy between client-reported times and server time Called by UCharacterMovementComponent::VerifyClientTimeStamp() for valid timestamps.