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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void PerformMovement
(
float DeltaTime
)
Remarks
Movement functions broken out based on owner's network Role. TickComponent calls the correct version based on the Role. These may be called during move playback and correction during network updates. Perform movement on an autonomous client